Kohi Vulkan Renderer Plugin Changelog - 0.5.0 - Refactored plugin to follow standardized plugin loading/interfaces. - Changed all resources which are per-frame (i.e. framebuffers, textures) to handle the internal frame-specific logic internal to the plugin, so the frontend nor the engine no longer need be concerned about this. - colorbuffer and depthbuffer are now owned by the window. Depthbuffer is no longer created as part of the swapchain. - Fixed an issue where triple buffering was always assumed by some data structures. Also fixed overallocation of descriptor sets. - Fixed an issue with artifacts near cascade shadow map split seams on AMD GPUs. - Uniform buffers for shaders are now one per swapchain image instead of one, eliminating sync issues with uniforms. - 0.4.0 - Vulkan-specific plugin changelog file created. Updates specific to this backend are now listed here. - Overhauled wireframe mode. Shader configs will now pass "supports_wireframe", which indicates that the shader will need an extra set of pipelines created that use the VK_POLYGON_MODE_LINE instead of VK_POLYGON_MODE_FILL if, and only if, the current device's VkPhysicalDeviceFeatures.fillModeNonSolid is flagged as true (supported). - macOS: This feature requires Vulkan SDK 1.3.275.0 or later to work. If not supported, wireframe mode will fall back to rendering filled geometry. - Changed renderbuffer upload to optionally take a "include_in_frame_workload" parameter, which affects how the upload happens. - Setting this to true inserts the command into the actively recording command buffer. This should only be done after a call to "renderer_begin", which now begins the command buffer. - Setting this to false executes the previous behaviour of creating a one-time-use command buffer, waiting on an available queue and executing it, then waiting on it to complete. - Added a new debug utility to mark sections of code with a name and colour, to facilitate grouping in debuggers like RenderDoc. - Note this is based on functionality that was directly written into beginning/ending renderpasses, but is now accessible from the renderer frontend. - 0.3.0 and before - This changelog doesn't list any changes from here back, but includes everything from the creation of the plugin up until 0.4.0.