version=1 depth_test=true depth_write=true topology_types = [ "line_list" "triangle_list" ] attachments = { colour = [ { name = "colour_buffer" format = "RGBA8" } ] depth = { name = "depth_buffer" format = "D24" } stencil = { name = "stencil_buffer" format = "S8" } } pipelines = [ { name = "static geometry" stages = [ { type = "vertex" source_asset_name = "Shader.Colour3D_vert" package_name = "Kohi.Runtime" } { type = "fragment" source_asset_name = "Shader.Colour3D_frag" package_name = "Kohi.Runtime" } ] attributes = [ { name = "in_position" type = "vec4" } { name = "in_colour" type = "vec4" } ] } ] binding_sets = [ { name = "Colour3D global binding set" max_instance_count = 1 bindings = [ { name = "Kohi.StorageBuffer.MatrixGlobal" type = "storage" } ] } ]