version = 1 depth_test=true depth_write=true colour_read=false colour_write=false cull_mode="none" attachments = { depth = { name = "depth_buffer" format = "D24" } stencil = { name = "stencil_buffer" format = "S8" } } pipelines = [ { name = "static geometry" stages = [ { type = "vertex" source_asset_name = "Shader.Shadow_HFTerrain_vert" package_name = "Kohi.Runtime" } { type = "fragment" source_asset_name = "Shader.Shadow_HFTerrain_frag" package_name = "Kohi.Runtime" } ] attributes = [ { name = "in_position" type = "vec4" } { name = "in_normal" type = "vec4" } { name = "in_tangent" type = "vec4" } ] } ] binding_sets = [ { name = "shadow static mesh global binding set" max_instance_count = 1 bindings = [ { name = "shadow HF Terrain global UBO" type = "UBO" data_size = 256 } ] } ]