version = 3 type = "standard" model = "pbr" has_transparency = false masked = false double_sided = false recieves_shadow = true casts_shadow = true use_vertex_colour_as_base_colour = false inputs = { base_colour = { value = "0.588000 0.588000 0.588000 1.000000" } normal = { value = "0.000000 0.000000 0.000000" enabled = false } metallic = { value = 0.000000 } roughness = { value = 0.000000 } ao = { value = 1.000000 enabled = false } emissive = { value = "0.000000 0.000000 0.000000 1.000000" enabled = false } }